
Yeah, I've got TIME.
Yeah, I've got TIME is a submission to the GMTK Game Jam 2026. The theme for this jam was 'Countdown'.
== CONTROLS ==
WASD - Move
E - Interact
R - Use Item
Additionally, the mouse cursor is used for things such as menu navigation.
Race against the clock as you descend deeper and deeper down a derelict dungeon. Navigate your way through a series of single-screen challenges, culminating in a fight against a deadly foe. But hey, wait a second - is that really all the time you get to work with!? Well, maybe you'll get some help along the way...?
A game by Owen Busch and Garan Schulz. Made across the span of 96 hours (4 days).
SFX courtesy of shiru8bit's Free NES Sound Pack.
Music courtesy of MelonadeM.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | buschowendev |
| Genre | Puzzle |





Comments
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Love the art,love the music.Some problems I saw was the inability to reset the level and keep the timer same because softlocking results in a complete start over.
Amazing work, the zelda style is pulled out soo wel
this game is so baller
This game is awesome. I love the art, the concept, and the level design. Wild amount of work done in such a short period! Would have liked the second room to be less annoying first time around, but every other go through was a blast.